Daniel Azevedo's Portfolio

Hello! My name is Daniel Azevedo, I am a game developer and programmer.

About Me:

I have been an avid video game enjoyer for a long time now and have pursued that interest further by starting to make games!
I am quite experienced with C++ and C# along with two semester's worth of experience with JavaScript.
I really enjoy pixel art graphics in games although I enjoy programming more, pixel art is a fun hobby of mine.

I am a recent graduate from Algonquin College's Game Development program.
This past year I have been working on a Capstone project in a team with 12 other students

Below is a collection of some projects I have worked on in school and on my own.

HONK! Ranger Rush

HONK! Ranger Rush is the game I worked on during my last year at Algonquin college.

From my capstone project, I chose some of my favourite contributions to display in a quick video.
Notably, my favourite things I worked on were my leaf particle effects and the dynamic tree opacity.
The experience as a whole was amazing and I learned so much working with my team.

Gamejam - Delivery For Bach

This project was a GameJam I participated in with my brother.
As a team of two, we had 1 week to make a game with the theme of "Risk it for the biscuit."

Puzzle Solver

This project demonstrates a puzzle solving algorythm in Unreal engine
Given a set of 16 puzzle pieces, the program will randomly select a starting piece
and try to rotate and fit other pieces in to solve the puzzle!

Unreal - Networking

This project is a simple demo showing off networking in the Unreal engine.
Up to four players can spawn and will be sorted into two teams.
Players will need to pickup all the pickups of their colour to win!

A* PathFinding

This project demonstrates A* Pathfinding. It was made using a custom C++ framework.
Elements of this project:

- A* Pathfinding,
- IMGui,
- Object Pooling,
- Windows Programming,