Hello! My name is Daniel Azevedo, I am a game developer and programmer.
HONK! Ranger Rush is the game I worked on during my last year at Algonquin college.
From my capstone project, I chose some of my favourite contributions to display in a quick video.
Notably, my favourite things I worked on were my leaf particle effects and the dynamic tree opacity.
The experience as a whole was amazing and I learned so much working with my team.
This project was a GameJam I participated in with my brother.
As a team of two, we had 1 week to make a game with the theme of "Risk it for the biscuit."
This project demonstrates a puzzle solving algorythm in Unreal engine
Given a set of 16 puzzle pieces, the program will randomly select a starting piece
and try to rotate and fit other pieces in to solve the puzzle!
This project is a simple demo showing off networking in the Unreal engine.
Up to four players can spawn and will be sorted into two teams.
Players will need to pickup all the pickups of their colour to win!
This project demonstrates A* Pathfinding. It was made using a custom C++ framework.
Elements of this project:
- A* Pathfinding,
- IMGui,
- Object Pooling,
- Windows Programming,